Property Rules
1.0. GENERAL PROPERTY RULES
1.1. PURPOSE
The Property Management team oversees the acquisition, maintenance, and regulation of all in-game properties, including houses, apartments, businesses, and other related assets. This document outlines the rules, guidelines, and procedures to ensure fair and immersive role play experiences for all players.
These guidelines apply to all Property Management team members, property owners, and players interacting with properties within the server. They cover purchasing, selling, managing, and interacting with various property types.
1.2. ELIGIBILITY & AVAILABILITY
ELIGIBILITY CRITERIA: Players must meet certain in-game criteria (e.g., financial and social standing) to purchase specific properties. Requirements will be detailed in individual property sections.
AVAILABILITY: These are done via requests and will be set up as they come in. Once purchased, they are marked as owned and unavailable to others until sold.
1.3. CONFLICT RESOLUTION
DISPUTES: Any disputes regarding property ownership, transactions, or usage should be directed to the Property Management team for mediation.
APPEALS: Players may appeal decisions by submitting a formal request, detailing their case for review.
PROHIBITED USERS: Players engaged in exploits, violations of server rules, or those under investigation may become ineligible to own properties.
2.0. ACTIVITY REQUIREMENTS
2.1. WHAT ARE THEY?
In order to maintain a fair, balanced, and immersive server environment, players who own assets (such as properties, businesses, ranches, farms, or MLO homes) are required to maintain a minimum level of in-game activity.
Activity Requirements:
A minimum of 6 hours of in-game activity per week for any character that owns an asset.
Business owners must actively operate or roleplay around their business at least twice per week.
Ranch/Farm owners are expected to host or participate in at least 1 public RP event per month.
((All these amounts to be discussed))
Failure to meet these requirements will result in the automatic repossession of the player’s assets by the server.
2.2. INACTIVITY
To keep the world alive and prevent abandoned properties from cluttering the map:
After 7 days of inactivity:
A staff-issued warning will be sent to the player.
After 14 consecutive days of inactivity (without an approved Leave of Absence):
All assets tied to that player (properties, businesses, ranches, farms, and MLO homes) will be automatically reclaimed by the server.
These assets will then be either returned to the available pool, auctioned off, or repurposed for active players.
Important Notes:
Reclaimed assets are not refunded.
If a player plans to be absent, an official Leave of Absence (LOA) request must be submitted to staff for temporary asset protection.
3.0. BUILDING HOMES
3.1. PURPOSE
Players can use the Blueprint System to build homesteads, shacks, cabins, or houses anywhere in the world, creating personalized homes and RP hubs.
Requirements:
A blueprint item obtained through the Permit Office in St. Dennis
Approved location if building near towns or restricted areas.
3.2. WHERE YOU CAN’T BUILD
Any unauthorized buildings placed in these areas will be removed by staff immediately without warning or refund.
Within Town Limits:
No player-built homes within the defined borders of any town or settlement without written approval from the mayor or township authorities.
This includes saloons, ranches, cabins, or any other player-placed structure.
Blocking Travel or Landmarks:
No buildings placed on or obstructing roads, paths, rivers, or major map landmarks.
This includes bridges, trail crossings, or historical points of interest.
Immersion-breaking or Glitched Builds:
No floating, sunken, severely glitched, or immersion-breaking builds.
No placing structures that clip through terrain in unrealistic or disruptive ways.
No using the blueprint system to stack items or build towers or non-Western era structures.
Failure to follow these rules will result in:
Immediate removal of the structure by staff.
Warnings or potential loss of building privileges for repeat offenders.
4.0. BUSINESSES
4.1. PURPOSE
Businesses contribute to the economy and immersive roleplay in the server. Business ownership comes with responsibilities and RP expectations.
Types of Businesses Allowed:
Those aligned with the town script (saloon, general store, tailor, barber, etc.)
RP-centric businesses (stables, stagecoach services, banks, etc.)
Application Process:
Once the township has formed enough for the business and is capable of supporting it, the following has to be submitted to Property Management so we can set up the script support for you. This application must be submitted, detailing:
Character name
Type of business
Location
Roleplay plan and services offered
Operation Requirements:
Must be active at least twice per week.
Maintain lore-friendly, immersive RP.
Participate in town or community events when possible.
5.0. RANCHES, HOUSES, & FARMSTEADS
5.1. PURPOSE
Ranches, houses and farmsteads serve as player-owned homesteads, livestock operations, and rural RP hubs. This is for the farms/rural homesteads already on the map.
Application Process:
Formal request including:
Character name
Location
Property name (if applicable)
Intended use and RP plans
Operation Requirements:
One public RP event or community function per month.
Maintain active RP presence around the ranch or farm.
Limitations:
One ranch/farm per character.
5.2. NON-MLO HOUSING
Houses and apartments that have no MLO’s (interiors in the main dimension) will require an application with property management for set up. To apply, you will need to simply send the following application:
Application Process:
Formal request including:
Character name
Location
Property name (if applicable)
6.0. OWNERSHIP LIMITATIONS
6.1. MAXIMUM OWNERSHIP PER CHARACTER
To ensure fair distribution and prevent monopolies:
One house per character
One shack per character
One business per character
One ranch/farm per character
Players found bypassing this through alt characters without staff approval may have assets revoked.
7.0. ROBBING OF PROPERTIES
7.1. RULES
Robbing and breaking into player-owned properties is a high-risk, high-reward RP scenario and must be done with oversight to protect fair play and maintain immersion.
Key Rules:
All property robberies, break-ins (B&E), and home invasions must be admin-supervised.
You must submit a /report for approval before proceeding.
An admin must be present to oversee, moderate, and log the event.
You must have valid in-character reasoning.
Robbing random properties for loot without RP context or motive is prohibited.
Examples of valid reasons: revenge, bounty leads, gang rivalries, suspected contraband.
Do not grief or destroy unnecessarily.
No excessive destruction of property items, immersion-breaking actions, or harassment.
Looting rules will be controlled by the supervising admin.
The admin will dictate what is accessible, what can be taken, and how the RP is handled.
Stashes of major contraband (excessive weapons, illegal money, etc.) can be seized with admin confirmation.
Certain locations may be off-limits unless part of a pre-approved event or war RP:
Government buildings, businesses without the owner's IC presence, or safehouses marked as admin-restricted.
Maximum of 4 players can participate in a B&E at a time.
Large-scale home invasions require event approval.
Cooldown:
You cannot rob the same property more than once every 14 days.
Perma-kill (PK) or character death scenarios inside properties must also be admin-supervised.
7.2. EXAMPLES
Allowed (With Admin Supervision):
A gang breaks into a rival’s moonshine shack after catching wind of hidden cash.
A bounty hunter enters a fugitive’s known hideout with RP justification and staff oversight.
A player stalks a crooked sheriff’s ranch house to steal incriminating documents tied to ongoing RP.
Not Allowed:
Randomly breaking into properties just for loot or because no one is around.
Destroying or griefing a player’s property without RP motive.
Attempting to rob or invade properties without contacting an admin first.
Breaking into government buildings or active businesses without an event or owner’s involvement.
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