Scam & Robbery Rules
1. Scam Rules
1.1 General Guidelines
1.1.1 Roleplay Context: All scams must occur within a strong, immersive roleplay context. Scams should serve character development and storyline, not just personal financial gain.
1.1.2 Realism Required: Scams must be believable and appropriate for the setting. Overly elaborate, immersion-breaking scams will be voided.
1.1.3 OOC Communication (Optional but Encouraged): While not mandatory, it’s encouraged to OOCly check in before executing scams that could have major impact. For high-stakes or large-scale scams, consult server management (Banjo, Crusaya, Blink) ahead of time for feedback.
1.2 Scam Limits
1.2.1 Weekly Limit: You may execute only one scam per week, regardless of outcome or amount obtained.
1.2.2 Value Cap: $200 is the maximum value (cash or item equivalent) that can be stolen in any one scam. Even if you successfully scam for less than $200, your one-week cooldown still applies.
1.2.3 Shared Cooldown: If multiple players collaborate on a scam, every participant is placed on cooldown. Don’t try to rotate players to bypass this – we log everything and link connections. If caught manipulating cooldowns, expect asset seizures worth 3x the scam and a 2-day ban minimum.
1.2.4 Cooldown Enforcement: It is your responsibility to track your own scam cooldown. If you are found even 1 minute too early, staff will treat it as a rule break. Excuses won’t matter.
1.3 New Player Protection
1.3.1 Time-Based Protection: You may not scam any player with less than 10 hours of playtime or who is within their first 7 days on the server.
1.3.2 Pattern Detection: Even if you claim you "didn't know" someone was new, if our logs show a pattern of you targeting newer players, you will be punished retroactively.
1.3.3 Hour Check Command: A /checkhours [ID] command is being implemented to allow real-time verification of player age before you proceed.
1.4 Prohibited Scam Types
1.4.1 No OOC Manipulation: Using real-world influence or meta-knowledge is forbidden.
1.4.2 No Exploits or Bugs: Any scam that relies on unintended mechanics is an instant permaban.
1.4.3 No Property Scams: You may not scam houses, vehicles, or land under any circumstance unless explicitly authorized.
1.4.4 No Irreplaceable Losses: If a scam causes the loss of rare or limited assets, you must have pre-approval from server management.
1.5 Scam Reports
1.5.1 How to Report: Use the forums to submit scams for review with chat logs, screenshots, or video evidence.
1.5.2 Restitution: Staff may return scammed assets if the scam violated server rules or lacked proper RP depth.
2. Robbery Rules
2.1 Robbery Tokens Required for NON SUNDOWN Robberies
In order to rob a player, you must first tie them up (Lasson). Upon tying them up, you will need to Press G to "ROB PLAYER". The script will automatically detect if you have a robbery token. If you do have a robbery token, then you will be able to view the players inventory.
When you use a token to "Rob" a player, you will notice that a 10 minute timer will be activated. This will allow you to rob others players if you happen to, for example, have 3 players in a stage coach that you are trying to rob.
Only ONE player can act as the bag man and execute the taking of items and money. For a second player to assist, they would have to utilize a robbery token. This is purposely done to add longevity to robbery scenerios!
Robbery Tokens are granted upon "Robbery Permissions" application.
2.2 Robbery Permission requirements
Must be in an "Posted" Posse. Posses require 3+ players to be eligible for Robbery Permissions.
Posse must have a minimum of 1 week activity before robbery permissions will be granted.
Permissions are granted to the "Leader" of the posse, so such a group must designate one of their members as the "Leader".
Leaders may provide members with robbery tokens by utilizing the /giverobtoken command
Robbery Permissions grant 5 robbery tokens per week.
If you give a member a token, that will take from your total. At the end of every week, the number will increase to 5.
A group can have no more than 5 robbery tokens at a time (This is defined automatically by the script). You can use /checkrobtokens to view your characters tokens. This does not include tokens you have given to other players.
Tokens are consumed upon use. Attempting to rob someone without a token will result in a voided robbery and punishment.
If you try to force a player to give you items or money - circumventing the robbery system - you will be banned for 1 day. The next ban will be permanent.
SUNDOWN ROBBERY
We utilize a 3 hours day, 1 hour night system. During the 1 hour of night, Robberies are permitted by anyone and WILL NOT require a token or the standard robbery permissions. Night time should be treated as a dangerous time to travel between towns. IF you do not want to be robbed and are unable to defend yourself from highwaymen at night - Then it's simple.. Go to a town and wait out the night.
2.2 Robbery Guidelines
2.2.1 Roleplay Context Required: While the granted robbery permissions typically ensure that players with said permission have a valid roleplay reason to be committing theft - it is important to note that we except your story to be immersive and more than "Hey, look at that guy, lets rob him".
Randomness is not a break in the rules, however we will give preferential treatment to those who are spending time and effort to plan robberies, etc. - when it comes to facilitating growth.
2.2.2 Realism: Characters must not pull off robberies that defy logic, resources, or physical limitations.
2.2.3 Victim Interaction: Victims are expected to stay IC at all times. If you feel rules have been broken, report them. However, a report does not mean you can stall or prolong the roleplay - especially by acting in defiance OOC'ly.
ITS JUST A ROBBERY. ITS A GAME. ITS THE WILDWEST. Relax, and roleplay along.
2.3 Limits and Frequency
2.3.1 Value Cap: Robberies are capped at $25 per person (This is done via script limitations of the robbery system) .
There are certain blacklisted items that cannot be taken during the robbery. The script will let you know.
Limit of 1 firearm can be taken from each player. The script will automatically disallow beyond this limit.
Limit of 6 items can be taken from each player. The script will automatically disallow beyond this limit.
2.3.2 Token Cooldown: You may utilize tokens as fast as you'd like. If you want to utilize all 5 (Per posse) in a single day. Then you are permitted. Once tokens have been used for the week, you will have to wait for them to be replenished. This is non-negotiable and no admin shall grant you extra tokens. It is heavily monitored by Senior Management!
2.4 Prohibited Robbery Behavior
2.4.1 Combat Logging: Logging to avoid consequences is a serious offense.
2.4.2 OOC Threats or Meta: Using OOC info to target someone will result in bans.
2.4.3 Exploiting Mechanics: Using game bugs to aid a robbery = instant ban.
2.4.4 YOU MAY NOT ROB ANYONE INSIDE OF CITY LIMITS (DESIGNATED AS SAFE ZONE)
2.5 Conduct and Scenarios
2.5.1 Fear RP Applies: Victims must show fear; robbers must not act like superheroes.
2.5.2 No Torture: Keep violence immersive and relevant. Gratuitous violence with no RP purpose is not welcome.
2.5.3 Hostages: You may take hostages, but do it properly. Expect IC legal consequences if caught.
2.5.4 Fleeing: You MAY attempt to flee from a robbery, however the aggressing party MAY shoot to kill to prevent your escape, and potential reporting of their crimes. Your body CAN be robbed with a valid robbery token.
2.5.5 Fleeing into a town: A player may evade robbery and ride into town — It shall be known that if a player manages to evade their would-be robbers and enters the safe zone, the robbers SHALL NOT attempt to pursue into the town.
2.5.6 Fleeing on horse: If a player is already mounted, they shall not be forced to stop if they are on horseback. However, if a player is not on their horse, they may not run, jump on their horse, and then try to escape. Doing so will be a violation of RP FEAR.
A player already mounted shall not be forced to stop, and fleeing while already on horse is deemed not a violation of RP fear. Robbing someone should not be easy and it is up to you to use your lasso to subdue the player to prevent escape!
ONCE AGAIN - IF YOU ARE NOT MOUNTED - YOU ARE NOT ALLOWED TO CALL YOUR HORSE AND THEN MOUNT IT AND TRY TO ESCAPE IF YOU ARE AT GUNPOINT! WE HAVE DETAILED LOGS THAT TRACK GUN PLAY AND MOUNTING!
2.6 Reporting Robberies
2.6.1 No Breaking RP for Reports: Do not stop a robbery because you think it’s a rule break. Roleplay it out and report it after. Stalling RP will result in punishment for both parties.
2.6.2 Staff Review: Submit reports via the forums. Staff will review and, if needed, reverse or punish rule-breaking robberies.
3. In-Character Consequences
3.1 Law Enforcement: Expect heat. Robberies and scams bring long-term consequences from IC police or factions.
3.2 Retaliation: Victims can retaliate legally or criminally in-character. Let it evolve naturally.
Final Notes
Encourage Storytelling: Creative scams and robberies are welcome if they enhance RP.
Staff Oversight: Admins are here to guide, approve, and discipline.
Rules Evolve: These rules will adapt as gameplay evolves.
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