The Law of the Island (OOC RULES)
Cayo Perico Demands Respect..
Last updated
Cayo Perico Demands Respect..
Last updated
Welcome to Cayo Perico, a lawless island with untold riches and dangers lurking around every corner. Here, the absence of structured government and the lingering chaos of a broken Narco regime has left the island in turmoil. Conflict and power struggles are inevitable as multiple groups vie for control of the precious resources—especially the highly coveted coca leaves, crucial for manufacturing cocaine.
While the island is meant to be more dangerous and unpredictable than the mainland of San Andreas, we still enforce rules to ensure roleplay remains immersive and fair. Players must respect these guidelines to maintain the balance between danger and realism.
COCAINE CULTIVATION NOTE: The processing of coca leaf into cocaine is reserved for Cayo Perico ONLY unless authorized my faction support. Such authorization is reserved for narco factions that have shown a tremendous record of quality roleplay and diplomacy as a whole.
Natural Tensions: Cayo Perico is a high-stakes environment where multiple factions will often come into conflict, especially over resources. This can naturally lead to hostilities, but all violence and escalations must make sense in-character (IC). Escalation cannot be random or without proper in-character justification.
Justification for Conflict: Before engaging in aggressive actions (such as attacks, kidnappings, or raids), there must be clear IC reasoning. Factions vying for resources may have legitimate reasons for conflict, but minor disputes should not immediately lead to violence.
Trigger-Happy Culture: While Cayo Perico is more lenient with gunplay than the mainland, it is not a free-for-all. A group cannot escalate to lethal force without proper IC buildup. This means negotiations, warnings, or clear IC provocations must come before an all-out assault.
Non-Violent Escalation: Not every conflict should be solved through violence. Consider alternatives like negotiations, intimidation, or power plays to control resources. Diplomacy can be a powerful tool for faction leaders and can lead to more dynamic roleplay scenarios.
Out-of-Character (OOC) Boundaries: OOC grievances should never affect in-game actions. If a dispute arises OOC, resolve it through proper channels (support tickets or admin intervention). Do not use in-game conflict as a way to settle OOC disputes.
Killing Without Build-Up: Killing a character or attacking a faction without any IC reasoning is considered Random Deathmatch (RDM) and is strictly prohibited. All escalations leading to character death must be rooted in roleplay.
No Escalation Zones: There are specific zones on Cayo where violence is not permitted unless there is a major ongoing plot. These include any designated neutral zones where trade, business negotiations, or peaceful interactions happen. Violating this rule will result in admin action.
These areas include:
Air strip and shops/hanger
20M zone around the airstrip and hanger
Resort (Mansions/Villas on the Eastern side of Cayo)
Direct dirt road to Resort from Airport are a Non-Escalation zone.
Should escalation spill over into these zones from elsewhere on the island, all players are to continue your roleplay and ignore the Non-Esclatation zones.
De-escalation: Sometimes, things heat up too quickly. Players must recognize when it is appropriate to de-escalate a situation. If one party surrenders, negotiates for peace, or backs off, the other party must respect that and not continue escalating without good reason.
IC Law Enforcement: Due to international agreements and the isolated nature of Cayo, U.S. law enforcement officials are not allowed to operate on the island. If a U.S. law enforcement character attempts to intervene in Cayo's affairs, they are subject to Cayo's own emerging laws, and will be treated as civilians, not police. They are subject to the island’s rules, including arrest or punishment by those in power.
Punishments for Law Enforcement: Law enforcement officers who violate Cayo's autonomy and are captured may face extreme consequences. This could include imprisonment, forced labor, or even character kill (CK) by Narco factions or other groups in power.
Cayo Law: There is no single governing body on Cayo, and law is dictated by whoever holds the most power at the time. This means that factions will impose their own version of justice, which could vary wildly depending on which group holds control of an area. Players must accept that being caught in certain areas may lead to severe penalties, including imprisonment or death.
Per San Andreas Law, Unauthorized LEO operations (excluding informant based operations) on Cayo Perico soil may result in Dereliction of Duty hearings by a federal magistrate within the San Andreas Superior Court.
Turf Wars: Expect frequent turf wars over resources such as coca fields, transportation routes, and production labs. These conflicts are natural for a place like Cayo, but they must be driven by IC motivations. Factions should develop rivalries and alliances through roleplay, rather than OOC planning.
It is encouraged that Narco factions work to co-exist on the island by way of "turfs", taking claim to 1 of 3 industrial areas or coca leaf growth areas that are populated all over the island.
While this is not demanded, be forewarned that ignoring attempts to "split the pie" on a diplomatic tone may result in your groups leadership being subject to CK approval.
Pigs get fed, hogs get slaughtered --- You put a target on your back when you are greedy.
Dominating Resources: Factions that control certain resources (like coca leaf fields or smuggling routes) can enforce their power over these areas. IC control over resources can lead to more violent conflicts, but the conflict must be built up through meaningful interactions.
Power Shifts: The control of Cayo Perico will constantly shift as groups rise and fall. Expect the dynamics of power to change frequently, but these shifts must happen organically. Factions cannot simply "claim" dominance without IC effort and challenges from rival groups.
Capturing/Killing Characters: If your faction captures a rival or law enforcement officer, you have the IC right to determine their fate. This could mean holding them for ransom, forcing them to work for you, or using them as leverage against other factions. However, excessive torture (Consent required for torture) or OOC harassment is not permitted.
A player killed on Cayo (Non-CK) will be subject to a 24 Hour bar from leaving the Non-Escalation zones of Cayo.
If your character is a citizen of San Andreas - You will be expected to remain off the island completely for 24 hours.
If your character is a citizen of Cayo Perico, you will be barred from leaving the aforementioned Non-Escalation zones.
A player captured and held for "ransom" may be held in captivity for no longer than 72 hours.
Character Kill (CK): The ultimate form of punishment on Cayo is Character Kill (CK). While CKs are not always necessary, factions with enough IC power have the right to request and execute players who overstep their bounds. While the Character Kills still require approval, they will require a lower bar to be approved. --- Be forewarned, taking up arms in a Cayo based Narcos faction will surely lead to a violent demise if you choose steel and bloodshed over diplomacy and whit. And the GTAU administration will not intervene as your presence on Cayo is your acknowledgement of the dangers that exist.
CK on Law Enforcement: Law enforcement officers who break Cayo’s autonomy and are captured by Narcos or other factions may face CK as punishment. Should you as a law enforcement choose to enter the island, in any capacity, you are wavering all rights to appeal a CK application/decision. This includes "end-game" FAN operations that are approved by the "President". Such operations will almost never occur and serve as a blocked mechanic unless a Narco group has displayed a grave disregard for US citizens within US soil. Operation Wildfire authorization may only be granted by server management.
Stay In-Character: Remember, Cayo Perico is a dangerous place, but it’s all about immersive roleplay. All actions must have meaningful IC justification. If you’re here to simply shoot and kill without engaging in the rich, tense atmosphere of Cayo, this isn’t the right place for you and you will be issued a CAYO BAN (We have a system to ensure you stay off the island).
Cooperative Roleplay: Even in conflict, it’s important to remember that roleplay is a collaborative experience. Work with others to create interesting and impactful stories. Cayo Perico’s danger comes from the stories you build—not just the gunfights.
Cayo Perico is a volatile environment full of tension, opportunity, and danger. We expect players to treat it with respect, knowing that every action has consequences. If you’re here to seize power, control resources, or engage in the island’s ruthless economy, do so in a way that brings depth and immersion to the world. The island is yours to shape—but remember, actions have weight here, and no one is immune to its dangers.
If a CK is warranted, it must be pre-approved/confirmed by an admin to ensure it is justified. Use the proper CK application channels at .